Keynotes

Prof. Eric Galin – LIRIS – CNRS

Eric Galin is a Professor of Computer Science at University Lyon 1, France. He obtained an engineering degree from Ecole Centrale de Lyon in 1993 and a Ph.D. in Computer Science from Université Lyon 1 in 1997.
His research interests embrace procedural modeling of virtual worlds, simulating natural phenomena, and modeling with implicit surfaces. For the past decade, he contributed to several high-level procedural methods for modeling terrains, generating road networks and villages, generating river networks and simulating the mutual influence between ecosystems and terrains.
Eric Galin served in several program committees such as SMI, Eurographics and the series of Eurographics Workshop on Natural Phenomena. He was the co-chair of Eurographics 2017 conference. He participated in the creation of the French Chapter of Eurographics in 2004 and belongs to the CA. From 2008 to 2013, he was the administrator of Gamagora, a high-level education program connecting Level Design, Graphics Design and Computer Game Programming tracks.

More info: https://perso.liris.cnrs.fr/eric.galin/

Dr. Ferran Argelaguet – Hybrid research team, Inria

Dr. Ferran Argelaguet is a Research Scientist at the Hybrid research team, at Inria, the French National Institute for Research in Computer Science and Control, in Rennes, France. He received his bachelor’s degree in Computer Science from the Universitat Politècnica de Catalunya in 2006 and his PhD in Computer Science in 2011. His research activity is devoted on the field of Virtual Reality, a multidisciplinary research field, with a particular focus on Human Computer Interaction and Human Perception. He publishes regularly in top VR conferences and journals, such as IEEE VR or IEEE TVCG. He also serves regularly as international program committee member in VR conferences such as IEEE VR or ACM VRST and since 2019 he is Program Co-Chair of the IEEE Virtual Reality and 3D User Interfaces Conference track.

More info: https://team.inria.fr/hybrid/author/fargelag/

Marcos Fajardo – Solid Angle

Marcos Fajardo, ex-alumno de la Universidad de Málaga, es el fundador de Solid Angle SL (ahora parte de Autodesk, Inc.) donde dirigió el desarrollo de Arnold, un software de trazado de rayos para la renderización de imagenes 3D en cine y TV. Arnold se ha usado en proyectos como Gravity, Blade Runner 2049, Juego de Tronos, Pocoyó, y en multitud de películas del universo cinematográfico de Marvel como The Avengers, Iron Man 3, o Spider-Man: Into the Spider-Verse. Anteriormente, fue arquitecto de software en Sony Pictures Imageworks, investigador asociado en el Institute for Creative Technologies de la Universidad del Sur de California junto al Dr. Paul Debevec, y consultor en varios estudios de producción 3D. En 2017, Marcos y su equipo recibieron el Oscar de la Academia de Hollywood en la categoría Científica y de Ingeniería por su trabajo con Arnold. Mas recientemente, Marcos ha coproducido proyectos como el cortometraje “La Noria”.

More info: https://www.arnoldrenderer.com/